Webinar: team work planning

Types of planning, backlog work, iterative and waterfall development.
Online
Event is over
Webinar: team work planning
Webinar: team work planning
Event is over
Event is over
Event is over

Webinar description:

In this webinar, we will look at different approaches to planning, as well as the key things to pay attention to when planning the work of a team or a project as a whole, namely:

  • let's delve into different types of plans with different development methodologies
  • we will analyze how to better organize communication about changes in plans with interested parties
  • we will define what a roadmap is, what are its main attributes and how to use it
  • let's learn how to form and prioritize the backlog
  • we will consider different options for evaluations, their advantages and disadvantages
  • we will analyze several of your cases

This knowledge will help you choose the planning approach that works best for your team and project. You will get the knowledge base and tools to prepare a high-quality and relevant work plan.

Audience

  • Teamleads
  • Project managers
  • Developers who plan to develop towards management.

Format:

Date and time: October 3, 18:30 - 20:00, (Kyiv time, GMT+3), duration ~1.5 hours.

Platform: Zoom. We will send you the link to the meeting on the eve of the webinar, and you will also find it on this landing page.

Language of the event and presentation: Ukrainian

Program

  • What is project team planning and why is it needed
  • Types of planning (short-term, medium-term, long-term)
  • Fundamentals of qualitative planning:
    • work with the backlog (product and team backlogs)
    • prioritization
    • decomposition and evaluation
    • work with risks
  • Planning of iterative and waterfall development
  • Communication and system of meetings regarding plans and changes with stakeholders

Expert: Andriy Labensky, Head of PMO at the product company Bini Games.

— Has 10+ years of experience in various product companies (PC game development, mobile games, apps). Worked on projects: Warface (Crytek Ukraine), Shatterline (FragLab), Homescapes/Gardenscapes (Playrix)

— Has a number of certifications from the ICAgile company (Leading SAFe, Team Facilitation, Product ownership)

— Implemented SAFe in the company from scratch

— Launched the direction of significant improvement of the quality of Homescapes/Gardenscapes (remastering)

—I developed a system of development and evaluation of specialists. Formed a strong and flexible RMO function in the company, capable of solving a wide range of tasks and meeting business needs.

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